Current Projects Research in motion: ongoing work on games, communities, care, and culture. Reginald Gardner 8/1/26 Reginald Gardner 8/1/26 Who Gets the Road Trip? Care, Labor, and the Limits of Brotherhood in Final Fantasy XV Read More Reginald Gardner 7/1/26 Reginald Gardner 7/1/26 Carrying Night City: Care, Survival, and the Psychology of Player Choice in Cyberpunk 2077 Read More Reginald Gardner 6/1/26 Reginald Gardner 6/1/26 One More Run, One More Patch: The Psychology of Being Heard in Hades and Hades II Read More Reginald Gardner 1/1/26 Reginald Gardner 1/1/26 Games as Knowledge Infrastructures: Community Memory, Competitive Skill, and Belonging in the Fighting Game Community Read More
Reginald Gardner 8/1/26 Reginald Gardner 8/1/26 Who Gets the Road Trip? Care, Labor, and the Limits of Brotherhood in Final Fantasy XV Read More
Reginald Gardner 7/1/26 Reginald Gardner 7/1/26 Carrying Night City: Care, Survival, and the Psychology of Player Choice in Cyberpunk 2077 Read More
Reginald Gardner 6/1/26 Reginald Gardner 6/1/26 One More Run, One More Patch: The Psychology of Being Heard in Hades and Hades II Read More
Reginald Gardner 1/1/26 Reginald Gardner 1/1/26 Games as Knowledge Infrastructures: Community Memory, Competitive Skill, and Belonging in the Fighting Game Community Read More